About

About me
I am passionate about developing software that makes a difference
From preparing for an earthquake to preventing a headache while on hold with a call center
During my time at Lewis & Clark College, I participated in the John S. Rogers Program at for two summers (2022 & 2023). During that time, I was on the programming team for a research project studying the effectiveness of video games as a tool for educating and preparing young adults in the Pacific Northwest for a high magnitude earthquake. I helped design and create a video game that simulates the aftermath of a 9.0 magnitude earthquake along the Cascadia Subduction Zone. Click here to learn more about the project!
Recently, during my free time, I’ve been working on a project intended to make the annoying experience of being put on hold while contacting a call center a little less painful. I call my solution HoldTune. HoldTune is an Interactive Voice Response (IVR) program built with Twilio that gives the caller the ability to choose their own hold music! Check out this project and others in my Portfolio.
My Skills
I believe in being a lifelong learner and am constantly teaching myself new skills, programming languages, software tools, etc. Learning is fun!
Experience
2024-2025
Ziply Fiber
Direct Sales Account Executive
As a Sales Account Executive at Ziply Fiber, I’ve successfully managed client relationships, guiding them through the sales process and ensuring their needs are met with tailored solutions. I collaborate closely with both clients and internal teams to deliver results that align with client goals and expectations, driving growth and satisfaction.
2022-2023
Lewis & Clark College
Video Game Developer
As a video game programmer for an earthquake preparedness research project, I developed, tested, and deployed a Unity-based educational game. I maintained the codebase, used Git for version control, and utilized collaborative tools like Trello to ensure timely project delivery and meet deadlines.